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Game Graphics Technology | 64bit, procedural, high-fidelity debating |  NeoGAF
Game Graphics Technology | 64bit, procedural, high-fidelity debating | NeoGAF

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen

Confluence Mobile - Documentation
Confluence Mobile - Documentation

Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)

Decals - CRYENGINE 3 Manual - Documentation
Decals - CRYENGINE 3 Manual - Documentation

POM Decals - Unreal Engine Forums
POM Decals - Unreal Engine Forums

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

ArtStation - Star Citizen...The Starfarer: Material focus, Matthew  Trevelyan Johns
ArtStation - Star Citizen...The Starfarer: Material focus, Matthew Trevelyan Johns

POM Decals - Unreal Engine Forums
POM Decals - Unreal Engine Forums

CryEngine and Star Citizen assets importing - SC-Rogues.com
CryEngine and Star Citizen assets importing - SC-Rogues.com

Decals - CRYENGINE 3 Manual - Documentation
Decals - CRYENGINE 3 Manual - Documentation

Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 5 — polycount

CryEngine and Star Citizen assets importing - SC-Rogues.com
CryEngine and Star Citizen assets importing - SC-Rogues.com

POM Decal issue - Unreal Engine Forums
POM Decal issue - Unreal Engine Forums

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)

Confluence Mobile - Documentation
Confluence Mobile - Documentation

Game Graphics Technology | 64bit, procedural, high-fidelity debating |  NeoGAF
Game Graphics Technology | 64bit, procedural, high-fidelity debating | NeoGAF

I'm an tech artist in the industry and I'd love to clear up some  misconceptions about rendering and game art workflows that I frequently see  in comments from SC fans : starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen

Tower22: 2011
Tower22: 2011

POM Decal issue - Unreal Engine Forums
POM Decal issue - Unreal Engine Forums

Confluence Mobile - Documentation
Confluence Mobile - Documentation

Cryengine now has C# & more! | Page 3 - Unity Forum
Cryengine now has C# & more! | Page 3 - Unity Forum

Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 6 — polycount

Confluence Mobile - Documentation
Confluence Mobile - Documentation

Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)

Confluence Mobile - Documentation
Confluence Mobile - Documentation

Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)